Comments on Me Me Me: Interactive Entertainment and Narcissism
Original posted: Mon Jun 11 15:06:51 2007
8 comments [archive] so far on this entry.
By necessity, it casts its audience as someone who can Make A Difference, and sets aside any of the smaller stories about people who can't. That might even encourage a false hope--we don't all grow up to be President, you know.
All games which provide a narrative, but leave the majority of the storytelling to the audience.
Incidentally, you might as well toss the Round Table code at the bottom of this post. It's a good launch to this month's topic!