Comments on

Wii Point

Original entry posted: Fri Aug 10 15:43:07 2007

Jeff @ Fri Aug 10 14:18:07 2007 EST

We recently took the plunge and got a Wii. I only got one extra controller (which I was "forced" to buy as part of a wonderful bundle). I shouldn't say I was forced to do this. I had the choice to buy the bundle or let it be. I have no will, though, so it is much easier to blame others for my shortcomings.

At any rate, I like seeing all of these alternative uses for the Wii remote...

Thomas @ Fri Aug 10 14:27:27 2007 EST

Yeah, it's pretty impressive.

How's the Wii working out for you? I haven't played mine much lately, but with this being Metroid Month I think I'm going to have to start again.

Jeff @ Fri Aug 10 14:34:35 2007 EST

It's funny you mention that, as I posted about Metroid Month this morning.

I am not as enamored with the Wii as I thought I would be. It is fun and enjoyable, but I can't help but feel like it's a giant gimmick. Incidentally, I don't feel that way when playing the DS. I am also still very concerned that the Wii will end up being a first-party machine, much like the GC. However, I'm a Nintendo fanboy. As long as they can keep their traditional franchises fresh and fun, I will easily get my money's worth from the system.

Thomas @ Fri Aug 10 14:45:59 2007 EST

I can see that. I think I'm actually a little concerned that it's not enough of a gimmick machine--why do I need the nunchuck for so many games, just so they can emulate a dual shock? I want more Wiimote-only games. Like you say, the only people who really seem to be doing interesting stuff with the motion control are first-party. I'm okay with that, but I wish they'd pick up the pace.

Jeff @ Fri Aug 10 16:10:52 2007 EST

I never really thought about it that way, but you're right. The nunchuck makes it too easy for developers and publishers to stay in that comfort zone rather than think outside the Xbox.

That Fuzzy Bastard @ Fri Aug 10 16:57:00 2007 EST

You're definitely right about over-reliance on the nunchuk, especially since the grip it creates makes most of the Wiimote buttons unreachable---I'm hoping Dewy's Adventure is good enough to show people how superior Wiimore-only controls can be.

The problem right now, I think, isn't so much gimmicks as general uncertainty how to use the Wiimote---from what I've heard, it's actually very hard to use all the motion data in a reliable way, which is why we have so many games, including Zelda, where it's just "swing up to press X, swing left to press Y."

Still, hope springs eternal. Iif you want to feel optimistic, look at the release history of the DS---pretty much the whole first year was crap, mini-games, shallow gimmicks, and the Metroid demo---it took a little over a year for developers, including Nintendo's to really get a handle on how to use the system.



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