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July 2, 2008

Filed under: gaming»design»art


I love this portion from Gamasutra's interview with No More Heroes audio designer Masafumi Takada:

How large is the audio team size?

MT: Right now there are four people.

And do you have a sound studio here? Like a foley room and stuff?

MT: No. I do everything at my desk. Even if you don't go all the way to a studio, if you have a microphone and a tape recorder you can recreate sound effects anywhere, like this [Takada demonstrates at his desk].

So here, in this office?

MT: Here, after everyone leaves and goes home.

No More Heroes had great sound design, although a lot of it was either synthesized or in the music. But it's both amusing and oddly heartening to imagine the head sound guy recording foley effects at his desk in an empty office.

April 29, 2008

Filed under: gaming»design»art


Just an idea I had last week.

Possibly useful information: the physics are not terribly complicated--returning the ball with the edge of the paddle does not change its trajectory. But it will sometimes put a little spin on the response, if you take my meaning.

May 8, 2005

Filed under: gaming»design»art

Behind Blue Eyes

I can't help it: every time I go into an EB Games now, this box is staring back at me, and I find it oddly hypnotic. I'm not really attracted to it, per se, it's just a very striking character design. I think it's the eyes--she's like a sultry emo girl of doom.

Too bad it's one of those crazy online fantasy timewasters, so I'll never actually play it. But kudos to the art team anyway.

Future - Present - Past