this space intentionally left blank

March 11, 2008

Filed under: gaming»media»online

Catching Waveforms

My interview with Audiosurf creator Dylan Fitterer is up on the Opposable Thumbs journal for Ars now, and can be found here.

It's an interesting interview in part because the game is an indie title that would be much harder to do on the console, and yet it's apparently been very successful over Steam's digital distribution. There's an argument to be made, I think, that PC gaming isn't dying--it's just going to be overtaken by titles like this, which have lower system requirements and can leverage the platform in new and interesting ways.

Thanks to Corvus for helping me get in touch with Fitterer.

April 17, 2007

Filed under: gaming»media»online

Cracked

PeterB reviews Crackdown:

I wrote a review in this month's issue of PTD magazine that I'm reasonably sure is going to garner me no small amount of hate mail. I won't reiterate the entire thing here, but to make a long story short, I panned Crackdown, a game where your objective, as a cop, is to murder as many immigrants as possible. I panned it specifically because of the game's absolutely vile morals, and more specifically its vile politics.

I actually felt uncomfortable panning the game. Technically brilliant, this is still a game whose idea of a good time is shooting a rocket launcher into a crowd of racial stereotypes.

Later today I'll write about This Film is Not Yet Rated, which I think has something similar to say about the movie industry.

March 22, 2007

Filed under: gaming»media»online

Shoryuken

I have no idea where it originally came from. Joystiq reposted it today, but it's all over flickr and ROFL CAT.

June 14, 2006

Filed under: gaming»media»online

How China Cheats

This week's Escapist features my article "How China Cheats at the Videogame Industry" as the cover story. I hope I got those characters right. They should read dianwan shijian, or "video game world"--not an especially deft turn of phrase, but not inappropriate. I just don't want to end up on Hanzismatter.

A couple days ago I mentioned to a Bank co-worker from Hong Kong that I'd written something on software piracy in China. "Software? That's not important," he said. "They counterfeit medicine and food there, too. People die, they get poisoned. That's a big problem." I think that's a good perspective to keep in mind. The Escapist piece tries to restrict itself to the causes, problems, and solutions of the gaming market--but this is a struggle faced by many different industries, not just entertainment software.

In other news, after submitting my DWI article to NoVA Magazine, they asked me to write a short piece about telenovelas, the soap operas that are fantastically popular on Spanish-language television. I don't know where to find a telenovela expert--but I'm going to enjoy figuring it out.

June 13, 2006

Filed under: gaming»media»online

Fair Trade

I hope this is not gratuitous, but an economist with some experience in the region has responded to my Escapist article in the accompanying Lounge entry. I think both his comment, which is interesting and not unreasonable, and my response are worth reading--but then, I would. You can find them both here

April 16, 2006

Filed under: gaming»media»online»linky

Right On, Deux

Awesome! The voice of reason has returned!

February 24, 2006

Filed under: gaming»media»online

Marketing Must Be So Proud


Thanks to the crew at the Escapist for the mug. I think you've really overestimated my value as a trendsetter, though.

June 12, 2005

Filed under: gaming»media»online»linky

Right On

I don't think I agree with a single thing that this guy has to say, but I am oddly fascinated.

Caught via Acid for Blood.

Future - Present - Past