Like most people, I tend to write about games when I either hate them or
love them. But in keeping with my new
year's resolutions, there are also games I've stopped playing
because I just can't bring myself to care about them.
- Disgaea DS: A critical darling, mostly for the writing,
which is (unlike most J-RPGs) wildly slapstick and genuinely funny.
Unfortunately, it's wrapped around a game that I just don't find
terribly interesting, centering as it does around a single tedious
mechanic (ganging up on enemies, then leveling up). Has been replaced
by: the slapstick humor of getting the cat riled up and watching her
ineffectually attempt to maul a dog five times her size.
- Zeno Clash: Critics love this one too, and I can see why:
the art direction and storyline are a stunning, surrealist treat. Being
a child of the eighties, it reminds me of the weirder items in the Jim
Henson catalog. The game itself seems fine--repetitive, but fine. My
main problem is just how sluggish everything feels. Blocking, pulling
back for a punch, dodging--there's a maddening lag between pressing the
key and actually taking action, and as a result I find myself frustrated
as enemies easily work around my defenses. Has been replaced by:
forcing Belle to watch classic science fiction movies Terminator
2 and Wrath of Khan, then sluggishly dodging her snarky
- Uplink: The game that apparently gave Introversion the
funding and confidence to create Darwinia and DEFCON, I'm
grateful to Uplink but that doesn't mean I have to like it.
Purportedly a game about Hollywood-style "hacking," as far as I can tell
it's actually about clicking on menus. And if I wanted to wander
aimlessly around a cryptic, mouse-centric interface, I'd run OS X in a
virtual machine. Has been replaced by: OS X running in a virtual