Mile Zero is the personal website of Thomas Wilburn. All statements and opinions here are my own, and do not represent the views or policies of my employers at Congressional Quarterly, Ars Technica, or other publications.

July 21, 2010

B-Boy Year One: Top Rock

Part of a series looking back on my first year of breakdancing.

I competed in forensics--college-level public speaking competitions--for two years. It was a tremendous influence on my life. I learned a great deal about writing, about working with other people, and about confidence. But one of the best lessons I learned from it came from failure at a national tournament.

At GMU, where I competed, the team was fiercely competitive--to an unhealthy degree, in my opinion. Reach the national finals, and you got your name on the team room wall, which was basically the highest honor they offered. I was eliminated at the semi-finals my second year year at nationals, but I went to watch the final rounds, and I was struck by something: yes, most of the finalists were better than I was, but the gap was not tremendous. To reach their level, I probably would have to spend another two years polishing my skills and adapting to some of the community's odd, inbred speaking tics--two years spent on diminishing returns, at the expense of pretty much everything else in my life.

What, I asked myself, was I really hoping to accomplish? Was I here for a handful of plastic stick-on letters in a GMU office building, or did I want to learn about rhetoric? There were other reasons that I left the team--a bad relationship with a teammate, wanting to branch out into other parts of the college experience, the desire to sleep in past 5 AM on the weekends--but that moment was key. That was when I realized that you can choose what to get out of an experience, and that those lessons could be very different from the intended deliverables.

I mention this, not just because I'm a former speech geek who sees most experiences through the lens of three-point structure, but because that realization has been a big part of my perspective on breaking. At 27, I was older than most beginners, and there are portions of the dance's daredevil side that I'll probably never master. As such, I'll almost certainly never win a battle. But that doesn't mean someone like me can't learn a lot from b-boying, even while acknowledging that the dance's competitive spirit is a driving force behind its development. So when making a list of what I've learned, I want to avoid simply listing off a set of moves and freezes, or complaining about all the things I'm still very bad at, and discuss the less obvious, personal lessons instead.

But maybe most of all, b-boying has reminded me that there are no shortcuts to self-improvement. When I find myself faced with a new task, I'm always tempted to look for a trick, some quick fix that'll let me master it. I think that mentality served me well early in life, and it became a bad habit. There are good and bad methods for learning, but the real improvement in my dancing (and elsewhere) has come when I stopped spending my time looking for shortcuts, and took the hard way instead. I have a lot of work to go. I'd better get back to practicing.

July 14, 2010

B-Boy Year One: Cypher Up

Part of a series looking back on my first year of breakdancing.

Learning the techniques of breaking, whether in a classroom or an informal group, is only half of b-boying. The other half is the cypher--the group circle where breakers dance, at a jam or a battle. That's where the competitive aspect of the dance and large portions of the surrounding culture are realized. As local MC Gorilla Will is fond of saying, you're not really a b-boy or b-girl if you don't cypher. This is also the reason that my friends and coworkers rarely see me dance: b-boys and b-girls don't exactly have recitals. But for a newcomer, finding events to attend in the first place has not always been as easy as you'd think.

Spend enough time on the Internet, and you naturally begin to expect that any offline hobby community--bassists, knitters, fitness instructors, etc.--will have a corresponding centralized online presence that you can tap into, especially given the prevalence of free tools like maps, calendars, and forums. This doesn't seem to be the case for b-boying. With the caveat that I may be missing something entirely, as far as I can tell the breaking community communicates sort of under-the-radar. Events are publicized through word-of-mouth, through social networks like Facebook, and via flyers at other jams. If you're not already networked with other dancers, in other words, it may be hard to break in. As much as anything else, I think, that's the value of local classes: they give newbies a start on building the necessary connections. On one level, this obscurity is intensely frustrating, but it's also got an allure to it. It's a friendly, open underground, but an underground nonetheless.

But let's say you've made it, finally, to a typical DC-area battle event. If it's indoors, you're probably looking at a large, single room of some kind--a gymnasium, a church, or a community center. The DJ is down at one end, with an MC nearby calling out instructions and organizing the battles, which take place in a large circle close to the DJ stand. The battles are usually organized in a loose tournament structure, with prelim rounds followed by a single-elimination tree. An event can take a long time--eight hours, for some events I've attended, especially if there are lots of entrants in large team battles. In between competition rounds, there are usually periods of freestyle dancing, with circles forming up spontaneously around the room.

(It would be easy to read meaning into the many symbolic circles available at a jam: the cyphers on the dance floor, the vinyl records spun against each other to create loops of musical time, and the fluid rotation of footwork and power moves. Sometimes, as part of the dance's rich mythology, these relationships are made explicit. For example, check out this group routine by Ichigeki at the 2005 Battle of the Year competition, which combines all those circles into a single, show-stopping performance.)

Battles are typically judged by an odd number of experienced dancers--three is a common number, sometimes five. Each side gets a certain number of rounds per dancer, although they can usually "commando" in with a group routine without counting against their total. In elimination rounds, the judges throw a hand toward their pick for the winner on a count of three at the end of the battle: whoever gets the most votes moves on.

Breaking is incredibly competitive, so it's funny to watch the interactions between crews during a battle. They'll toss out rude gestures, taunt the opposing dancers, and generally project an air of (over)confidence. Dancers are judged, in part, on how much spirit they bring to the battle, and how expressive their presentation is. The "character" of a b-boy or b-girl isn't always in-your-face--some of my favorites, like Toyz, may spend pretty much the entire battle just goofing around--but aggression is definitely the dominant mode. And yet at the end of a round, with some exceptions, everyone shakes hands or exchanges embraces. The burns are just for show.

In much the same way, I'm always amused by the contrast between the visual appearance of a jam and its sonic character. As a gathering of (mostly) minority youth wearing baggy clothes and making rude gestures, it's a cultural conservative's worst nightmare. And yet the patron saint of breaking is none other than American icon James Brown, and its musical touchstones are old-school funk, soul, and rock tracks like Babe Ruth's The Mexican or the Jimmy Castor Bunch's It's Just Begun--the kinds of records that DJ Kool Herc spun in the '70s. I don't think it's a coincidence that many b-boys and b-girls, especially the older dancers, regard themselves as partial guardians of "real" hip-hop, dating back from the days when it first emerged from Brooklyn street parties. The idea that breaking is a key element of an empowering urban movement still rings true in the cypher.

In his scholarly study of the dance, Foundations: B-Boys, B-Girls, and Hip-Hop Culture in New York, Joseph Schloss writes:

A cypher can be "built" virtually anywhere at any time: all that is required is a group of dancers. It does not require a stage, an audience, a roof, a dance floor, or even a designated block of time. The cypher's very informality and transience are part of its power; it appears when and where it is needed, then melts away. Rhetorically, it is often referred to as "the" cypher, rather than "a" cypher, which suggests that all cyphers are, in some abstract way, connected. B-boys and b-girls view the cypher with an almost mystical reverence, befitting its status as the most authentic, challenging, and raw environment for b-boying.

There's a lot to unpack in Schloss's chapter on the relationship of breaking to its physical location, but I like this passage in particular. Even with my limited experience, it captures the way that the cypher is not just a place where b-boying takes place, but an integral part of the dance's identity: you can't have real breaking without jams to break at, and you can't be a b-boy or b-girl without cyphering. The cypher is a microcosm of both the dance itself and the social movement it represents. Like b-boying, it creates a dialog of both competition and collaboration. And like hip-hop, it's a way for practitioners to impose a new interpretation onto their surroundings--to remix the environment, effectively, into a space of their own.

July 7, 2010

B-Boy Year One: A Bad Beginning

First of a series looking back on my first year of breakdancing.

People often ask me why I started breakdancing. "Spite," I usually reply, because if there's one thing I've learned in life, it's how to set up an attention-getting device.

In early 2009, a friend of mine in the non-profit sector invited me to a book club run by a group of D-list conservative pundits and professional think-tank employees (average age: 65 million years. Like the dinosaurs. They were old, is what I'm saying here). It was exactly as awful as it sounds. On the other hand, they served free pizza and it gave me stories to tell. Still, by the last meeting, I was fed up with the discussions, with the topic ("civic religion," which made me feel like Groucho Marx: whatever it is, I'm against it), and with the majority of the participants. So before it wrapped up, I decided to pick a fight.

For the last class, in addition to discussing an Ursela le Guin short story, the organizer told us that we'd round out the experience by singing patriotic music as a group. When my turn came, I said that I hadn't prepared any particular songs--that, in fact, I found most patriotic music to be saccharine and hokey. Instead, I noted that when I thought of music that was uniquely American, what came to mind were jazz and hip-hop: they're both musical forms birthed here (instead of derived from another country's folk music), they both emphasize individual expression within a collaborative structure, and most importantly, they define value in terms of improvisation and invention. All of which struck me as a pretty good description of the American national character, for better or worse.

From the room's dead-eyed stare, followed by its loud denunciation of my ideas, my parentage, and possibly my genetic material (for those members of the room that believed in that new-fangled "DNA" invention), you'd have thought I'd suggested replacing the national anthem with "Big Pimpin'." The rest of the meeting was pretty much derailed: petty revenge achieved! But the irony of it was that while I had argued sincerely, I wasn't really a jazz or hip-hop fan. I generally disliked the former, and never really listened to the latter. After I left the group, that kept bothering me. If I was serious about my argument, I thought, I really ought to put my money where my mouth was and do something about my near-total ignorance of hip-hop. A little bit later, I signed up for my first dance class at Joy of Motion in Bethesda.

I like telling this story for a couple of reasons. One is that I think it's genuinely amusing, and explains how a sedentary rock-and-roll type (read: suburban white boy) like me ended up dancing to hip-hop. But another is that it reminds me that there's no such thing as a bad motivation. I started b-boying because I needed to get more exercise, because I wanted to meet new people, and because it was part of a cultural tradition I wanted to learn more about. But yes, it was also partly out of spite. And that's okay.

Now granted, there are an awful lot of people out there who fuel their worldly interactions with spite, to no positive effect. You know these people: they're the ones who don't understand why certain words are off limits to their particular demographic, or who get upset when they need to press a button to continue an automated phone call in English. I've never really understood that, just as I don't understand people who, when they accidentally step on someone's feelings in a conversation, can't simply apologize and move on (seriously guys, it doesn't cost you anything to say you're sorry even if you're really not). Nobody would say that those are healthy expressions of conflict. Is it possible I've learned the wrong lesson?

The difference, I hope, between those cases and my own comes from the target for that anger. Striking out at other people from spite? Not productive, not cool--and yet, something that many people (including myself) do all too often. What I aimed to do instead was to direct my energies toward myself, using them to kick-start my self-improvement. The resulting experiences with breakdancing have been almost entirely positive: I'm in better shape, I've made new friends and discovered new music, and it's a great conversation starter. I've got lots of reasons that I'm going to stick with it. And yet, none of this would have happened in the first place if I hadn't gotten annoyed at a group of cranky old hip-hop haters. It's like the old saying: living well (or dancing badly) is the best revenge.

May 11, 2010

When We Swam

Clearly shot on a total shoestring, but no less adorable for it.

May 4, 2010

Tighten Up

"Frank is a funkasaurus rex. Frank has a profile on eharmony.com if any of you single ladies out there are into puppet dinosaurs with sweet dance moves."

April 8, 2010

Bitrot

Digital files don't wear out, right? This is one of the big advantages of the medium, particularly in studio situations: people love the warmth of tape, but it's fragile and it loses a tiny bit of fidelity every time you play it, much less when you make a copy. If you read a lot of studio how-to articles (a guilty pleasure of mine), a common theme is the engineer who records on tape for the sound, then immediately dumps it into Pro Tools for actual editing and mixing. And of course you can make a perfect copy of a digital file, where as there's no such thing in analog.

With one exception: back when DRM'd music sales were the norm, the typical way to remove that DRM was to burn the file to a CD and re-rip to MP3 format. This was seen as kind of a kludge, because the process involves conversion to a lossless .WAV format and then back into lossy pyschoacoustic compression. In theory, every time this happens, the latter step means a loss of information, and thus fidelity.

But how much of a loss? I started wondering this when I went to make a CD for a fellow dance student from some MP3 files I'd gotten from More Than A Stance. I didn't know how he planned to play them or how tech-savvy he was, so audio CDs seemed like a better choice than audio files on a data CD. But if he decided to rip the CDs back, how bad would the quality hit be? I decided to find out.

Using some shell scripting (first PowerShell, then old-fashioned batch files--never use a computer without at least one scripting option, kids), I sent a couple of MP3 files through a conversion roundtrip a few hundred times. My choices were "Beam Katana Chronicles" from the No More Heroes soundtrack and a remix of the Jackson Five's "Life of the Party" from DJ D.L.'s Soul Movement II, picking these particular tracks for a few reasons:

I used LAME to do the decoding and encoding at a 256kbps bitrate. On the first test, I actually ran the file out to a separate .wav and back. The second time, I figured out how to pipe the stdout from one LAME instance to the stdin of a second, and just bounced it between two MP3 files, which was much faster.

The results were surprising. Here's a table with some samples (caution: may be loud), which I'll summarize below.

iterations trackaudio
original No More Heroes
DJ D.L.
50 No More Heroes
DJ D.L.
100 No More Heroes
DJ D.L.
500 No More Heroes
DJ D.L.
At under 10 iterations, I can't tell a difference between the two files. At 30-50, it's subtle--there's a little bit of swirliness around the high end, and the transients are a little blurry, but nothing more than you'd expect from, say, a turntable. It's not until you hit 100 iterations--that's 100 times going from an MP3 file to a WAV and back--that it starts to become noticeable. At that point, there's some definite artifacting, and you can start to hear a little bit of pumping in the volume after each peak. Even still, it's not much beyond the extremes of dynamic compression that have emerged from the loudness wars, and if you snuck it into my playlist I wouldn't guarantee that I'd pick it out. Once you get beyond 100, it becomes more obvious that something's broken. By 500, there's some real glitchiness going on when the track hits full volume--surprisingly, much more in the NMH track than the J5, although the latter also has its "underwater washing machine" moments.

There are a few holes in my experiment that would be interesting to test:

Still, I have to admit this is far better performance than I expected going in, and I was cheering for LAME to begin with. I think we can safely reach the conclusion that for limited, real-world cases of digital dubbing, there's no serious impact on sound quality that wasn't already lost in the first MP3 encoding. Burn and rip away!

March 29, 2010

The Plan

Soon after I started taking b-boying classes, I gave myself a goal: in October 2010, I'm going to enter DC's Crafty Bastards 2 vs. 2 battle and try not to make a total idiot of myself. It's a low bar, and I've got about six months to meet it.

At that point, I'll have been breaking for just over a year. I'll need to be able to do a pretty good toprock set, drop, run through some reasonably fluent footwork, and either incorporate or end with some kind of freeze. Right now, I've got maybe half of that, and even that half needs work. So here's the Plan:

On top of all this is a need to remedy my general lack of physical fitness. B-boying has been a fantastic workout--I lost about twenty pounds almost immediately, and I'm certainly a lot stronger than I used to be--but it's not yet enough. So throw some push-ups and sit-ups into the mix, and maybe some jogging with Belle and the dog.

On a more observational note: this weekend I went down with a friend to Circles 11, the JMU Breakdance Club's annual b-boy/hip-hop event. A good time was had by all: the battles were thrilling, the MCs got chewed out by DJ Skeme Richards, and I got to meet some fresh faces. I only had one real problem: there were too many crews.

Not in absolute terms, of course--the more b-boys and b-girls out there, the better. But Circles had 54 crews entered for its 4 vs. 4 battles, each of which had to go through a qualifying round with another crew. That's 27 prelim battles, even before the 8-crew bracket could get started (another seven battles that get extra time). It takes a long time to get through 27 battles--at 8 dancers per battle, that's 216 rounds.

It's so long, in fact, that burnout starts to set in about half-way through. After about 15 battles, you're overloaded in amazing power-moves and tricks, to the point where you start to dismiss even the most incredible feats. "Sure, you did a windmill into a broken-wrist airflare and ended on a perfect elbow freeze. Yawn. What else ya got?" When you realize that you've become this jaded, it's a bit of a shock. I do think it's telling that musicality doesn't suffer nearly as much--dancers who specialize in rocking the beat still hold interest long after the powerheads blur together.

I'm a newbie to the scene, so I hesitate to make prescriptions, but you can feel the energy draining out of the room when there are so many prelim rounds. I'd almost like to see big events limited to 40 crews or so, to keep it from getting ridiculous. Or perhaps we need a way to dual-track prelim rounds, if there were a way to do it fairly. But I feel like there's got to be a way to cut things down a bit and keep the energy up. Not that anyone's going to listen to me for organizational advice.

March 12, 2010

Extraordinary

There's a striking pair of comments early in the TED video above. It's a demonstration by the League of Extraordinary Dancers, who also had a bit at the Oscars this year. Director John Chu comes out to give some background on the project, and at around 3:20 he naturally (given the conference in question) comments on the relationship of street dance to information technology:

I got to meet a ton of hip-hop dancers -- amazing, the best in the world -- and they brought me into a society, the sort of underground street culture that blew my mind. I mean this is literally human beings with super-human strength and abilities. They could fly in the air. They could bend their elbow all the way back. They could spin on their heads for 80 times in a row. I'd never seen anything like that.

...

Dance has never had a better friend than technology. Online videos and social networking ... dancers have created a whole global laboratory online for dance, where kids in Japan are taking moves from a YouTube video created in Detroit, building on it within days and releasing a new video, while teenagers in California are taking the Japanese video and remixing it with a Philly flair to create a whole new dance style in itself. And this is happening every day.

See the disconnect there?
  1. These dancers are superhuman. Their skills are hidden in an underground subculture, away from normal people.
  2. Simultaneously, this is a movement taking place around the globe via the same tools you use to play Farmville and put up videos of your dog throwing up. It is populist and multicultural, youth-oriented and commonplace.
Man, I can't think of a better way to discourage people from joining in the second category than by framing it via the former.

When I was a kid, I decided for about a month that I was going to be a magician. This was probably right after I wanted to be a concert pianist, and before wanting to be an astronaut. My uncle, who worked as an editor for various trade publications, somehow found a magazine for working magicians as a gift to me. I remember that half of it was advertisements for cheesy magic gizmos, and the other half was how-to guides for building your own cheesy magic gizmos. Even as it demystified David Copperfield shows for me forever, it also sent a message: I could do this, because (like any skill) magic isn't really a mystical power, but a combination of cleverness and practice.

I gave up on my magic career soon afterward, but one of my favorite discoveries from b-boying and popping has been the degree to which they both incorporate tricks--I mean, illusions.


(I love that line.)

That's not to denigrate the hard work and ingenuity that's required. It's hard to do a handstand freeze. It take a lot of effort and concentration to pull off a convincing wave. I can attest personally to the fact that you have to be in really good shape to do more than thirty seconds of footwork--and that you can be in a lot of pain the next morning if you try before you're ready. These things aren't easy--but simultaneously, they're sometimes not as hard as they look. And a lot of moves (glides come to mind) were created to look like the laws of physics are being broken, by misdirecting the audience on where the dancer's weight is located, or what body part is actually doing the movement.

I've never understood the thought process of people who think that explaining an illusion ruins it. It's not any less fun watching someone do a blow-up power move just because you know the steps that go into it. The illusion hooks you in, but it's the craftsmanship that makes it endure. In fact, sometimes showing what went into a skill actually helps an audience appreciate it fully.


("And a potato!")

So I think it's pretty cool that someone's gotten a bunch of great dancers together, and that they're doing a web series based on it. It's a neat idea, and a smart way to build publicity for people who probably haven't gotten enough recognition. But I wish they wouldn't tag it as "superhuman." It's the humanity of it--the hard work, talent, and the lack of special effects--that's what makes it interesting in the first place.

February 16, 2010

Recombinant

You may have heard that there was a blizzard last week, trapping the entire East coast indoors for about five days straight. Walking the dog in the morning after a big snowfall was like stepping into an apocalyptic movie cliche: howling wind, half-buried automobiles and buildings, and no sign of other life to be found. Even for a misanthrope like me, it was a little creepy. Belle started to go stir-crazy around day 2. I lasted a bit longer, but by Wednesday I needed something to do that wasn't beamed through an LCD screen, so I broke out my bass and pedals for the first time in a while, and started rearranging things.

For the serious pedal-head, it's possible to enter a kind of trance-like feedback loop while searching for new sounds: you shift between playing a lick, twiddling a few knobs, and listening intently to determine whether the new sound has moved closer to the ideal in your head. Play, adjust, listen, rinse and repeat. And there's no better way to trigger this kind of behavior than to scramble the order for your pedals and randomly activate a few of them--it creates a totally new sound, acts like a mental reset button. My drug of choice, of course, is distortion, and my current favorite is the Z. Vex Woolly Mammoth that replaced an MXR M-80 Bass DI+. Since picking up the Mammoth, I'd put the MXR on a shelf temporarily, but addled by the snow and the confines of the apartment I decided to put the two of them in series and see what kind of overdrive I could get.

The Mammoth doesn't like hot input from a preamp of any kind, pedal or bass, so the first experiment with the M-80 first in the signal chain didn't work out. And running the Mammoth into the M-80 with the usual distortion settings on both was interesting--it triggered a kind of overcompression effect--but the distortion from the MXR (which was once semi-accurately described to me as "bees in a tin can") was washing out the low-end from the Z. Vex. But when I kicked off the distortion and just tried the SVT-emulating clean channel on the M-80--wow. The preamp took the Mammoth's fuzz, thickened it and tamed some of the high-end. It was monstrous, and very cool, and I played with it for probably an hour and a half until I had it tweaked perfectly and my fretting fingers were sore.

The lesson here is not that I've got a new bass distortion that can level continents, although that's a nice bonus. It's the process of serendipity that got me there: being able to rewire or adjust my pedals in possibly stupid or odd ways, just to see what would happen. A good toolkit gives you that kind of freedom. That's one of the reasons I'm so keen on single-purpose effects boxes: multi-effects are just now reaching the level of sophistication that allows something as simple as shuffling the order of the signal chain, and they rarely make it fast or easy. A multi-effects unit is good if you already know what you want, but it's murder on creativity.

When I think about it, this is true for most of the tools I like to use. Javascript and PHP are ungainly, hackish languages, but the flexibility of loose typing and hash-based objects makes it easy to throw data around and see what sticks. Pro Tools is a mess from the perspective of plugin APIs and efficient resource use, but its flexible routing mixer is unmatched for patching audio around in a project. I remember first falling in love with word processing when I realized that you could move paragraphs around instantly--no more endless recopying drafts (and how I hated teachers in grade school who required handwritten reports). And we won't even get started on my unhealthy MacGyver obsession.

The Make crowd tends to say that you don't own a tool unless you can hack it. I think it's also a question of convenience--how easily can you surprise yourself when patching something together? When Mark Pilgrim wrote Tinkerer's Sunset, reminiscing about how he got started on an Apple IIe, the gateway was BASIC. And while computer scientists hate BASIC for the bad habits it spawned in a generation, it had one thing going for it: it's really easy to read and understand, as the programming equivalent of Choose-Your-Own-Adventure books. The only modern language with an equivalent level of ubiquity and cost is Javascript, and even it is much more difficult for a newcomer to grasp. It's harder to rewire it, harder still to find a serendipitous solution.

Or take electronics: when I was a kid, which was not that long ago, you could still take apart a stereo or a TV and see all the wires and bits inside. You could still blow a circuit breaker poking around in there, even if you never did understand what everything was (I speak from experience). Nowadays, it's all disposable system-on-a-chip engineering, even in an industry as low-tech as music. Those analog pedals of mine are a dying breed, and while I'm as big a fan of digital as you'll find, I hope there's room for both. The Z. Vex Inventobox and the Arduino are responses to the rise of black-box hardware, but they're also tacit admissions: that we have to special-order creative tools, separate from those designed for media consumption and ease-of-use.

I hope we don't lose the idea that it's possible to combine the two. You can have tools that are easy to use and easy to hack, even if we're told by designers that it has to be one or the other--that letting people open up the box would make it too complicated for the average user. Maybe it just takes a new model. If so, I nominate the humble, patchable, routable effects pedal. Because hey, if guitarists can learn to use them for boundless creativity, anyone can.

November 30, 2009

File Under Self-Destruction

You know, once I get this b-boy thing under control, parkour is next.

Future - Present - Past